Easy Sorc - Magicka Sorcerer PVE Build

Written guide updated for Ascending Tide DLC: Q1 2022

EASY MODE!

That's right, the easiest to use Sorcerer build in the game built with quite possibly the highest AOE available, with solid sustain and survival.

This is built for players of ALL skill levels from a brand new player all the way up to the very experienced players.
So long as you maintain your rotation you will have constant DPS and incredible sustain.

Due to how the heavy attack is applied and all the skills and sets (Champion Points also) to benefit this, every time you apply your normal damage (heavy attack) you actually GAIN resources. Unless you are having to shield a LOT it is almost impossible to run out of magic. So long as you are paying attention to mechanics and taking advantage of opportunities that present themselves (such as off-balance).

This has high single target with INCREDIBLE AOE. Just make sure you ALWAYS have Wall of Elements (Unstable Wall of Elements) active.  Don't heavy attack without it! Make sure your buffs are up and always make sure you have activated a Magicka ability when you enter a fight so that your undaunted infiltrator can kick in IF you are utilizing that particular version (there are options).

Also, this takes full advantage of, and almost FORCES, off-balance! The way off-balance works is it scales incredibly high on heavy attacks (70% increase)! So the more off-balance, the higher the heavy attacks, the higher your single target and the crazier your AOE (splash damage from your heavies scales off of your single target heavy attack damage!).

Since Summerset, maximum Magicka now makes your heavy and light attacks a lot stronger due to the way your max resources contribute towards them. It USED to be spell damage, but now it is not. So hitting just over 3k spell damage self buffed is MORE than enough to make sure that we have a good balance of base stats to contribute towards all areas of our damage.

In Dragon Bones, off-balance was given a cool down but some rather nice perks also along with adding to some tactical play.

Firstly, off-balance heavy attacks give back double the Magicka return from your heavy attack.

Secondly, although the cooldown for off-balance is 15 seconds and the uptime is 7 seconds (update in Scalebreaker) it is actually PER TARGET! So if one target in AOE is immune now, you can switch to another for more damage and splash and then switch again and so on and so forth. A little bit of tactical play to utilize it in stack-ups of trash. It is incredibly effective! Not to mention multiple off-balanced targets staggering, allows for a higher uptime for you potentially on your recovery/sustain. Heavy attacking for the bonus once every 22 seconds for 7 seconds is great, but multiple times within that time frame? It's VERY hard to run out. Above all, pay attention.

Due to your massive sustain, your survival goes up because you have the freedom to use shields whenever you need to without fear of running low on resources.
Also due to your boundless storm being a resist buff too, you are more tanky and it also makes you very fast for a short period of time in case you need to get in and out of mechanics quickly. Not to mention the aoe damage around you is the same range as Grothdar which also does damage once a second for 5 seconds (with a 5-sec cooldown) meaning the closer you are to the enemy the more aoe you do and the more dangerous it is for them to get in your face (IF you are utilizing that choice of monster set). You can survive and you can hit at close range even as a light armor wearing sorc with this setup. Get in there and break stuff!.

In Stonethorn LOTS has changed, many many sets were altered, some skills and passives were altered and for us, that actually outright BUFFED the Easy Sorc.

The options in this particular build are all extremely close and allow for many more people to get what they want out of the build.

If you are utilizing the original Summerset setup (Undaunted Infiltrator+Aether) you actually got BUFFED! That's right, people all over the community thought it was gone forever but remember, you have ME in your corner, never panic and never say never… Undaunted infiltrator was in fact, BUFFED! The light and heavy attack bonus (stacking with Aether+Maelstrom buffs) were increased by almost 50%! Your light and heavy attacks are now HIGHER!
How much higher? Well, let's just say in the past your heavy attacks could crit during off balance at low health at about 35-40k+ depending on buffs, yet NOW it is like that ALL the way through the fight. The extra stam allows for more blocks/dodges and sprinting and in return, we have a rough 5-6k DPS INCREASE on the last DLC/Patches. So to briefly recap…The undaunted infiltrator variation of the build is BETTER than it ever was before! And yes, still 100% VIABLE in all of the content in the game!

HOWEVER, if you wish to "optimize" and have the stronger variation of the Easy Sorc, even stronger than the above. Then you can use the new setup + Medusa setup. Siroria was altered for much faster stacks, less stacks, and a little less damage but a lot safer for all players to apply rather than only for the extremely advance. For the last 2 years, even some of the most experienced players could barely keep up half the 20 stacks especially in a mobile fight. Now that it only requires 10, the burst kicks in faster, and the stacks don't have to be controlled for as long.

Medusa ALWAYS had minor force on it (no beat trap required) and has ALWAYS been a good set (spell damage, mag, and health) but now it has been made more desirable with multiple crit bonuses rather than its original design. So now we can have minor force 100% of the time alongside HIGHER critical chance, alongside higher spell damage. All together our heavy attack is down somewhat but our overall on all skills is up! #balance. In this update, we do NOT need to sacrifice survival for minor force because we already have it! So you can always keep up crit surge AND always have minor force without sacrificing a thing!

This combination of sets on this build performs VERY well based on the setup, HOWEVER, if you want to help your group more, you can have almost exactly the same damage (give or take crits) fully utilize your rotation and be the one to buff a further 5 members in the group! Siroria can be replaced for Roaring Opportunist! All you have to do is heavy attack once every 22 seconds! Which is EXACTLY what we are doing anyway! How lucky was that? "heavy attacks are boring bro"…really? you and your friends DON'T want major slayer? ok 😉

Basically how this works is, for each 600 spell damage you have or each 6300 mag you have, you get an extra 1 second of 15% damage for you and your group. This has a maximum of 12 seconds and a minimum of 5.

HOWEVER! your spell damage stacks (per second) or your mag stacks do NOT start counting from 0 seconds, they count from 5! SO you need either 4200 spell damage or 44100 Magicka, which in a trial/dungeon with buffs and such (depending on the group) is EASY to get, we can almost get that on a dummy let alone if you add powerful assault, minor courage, etc from your group. So basically, for being that person in the group heavy attacking in their rotation (which is usually scoffed at by people who didn't understand the basic mechanics of the game in the tutorial) you are buffing 5 people+ you for the FULL 12 seconds every 22 seconds. And this lines up perfectly with off-balance timing if you pay enough attention! …  Easy Sorc? Helpful in a group for off-balance AND for boosting 5 people with 15% damage with more than 50% uptime on the buff? surely not? 😉

This update has made GREAT things happen for the Easy Sorc and for those already using it, so far this is already a mind-blowing experience when all along they assumed their beloved build was destroyed. It clearly is not!

A few points:-

  • HIGH sustain!

  • Good single target damage.

  • INCREDIBLE AOE damage! (if applied correctly) with the ability to get IN the face of the enemy!

  • Tanky resists and hps

  • Self heals from damage every second IF you slot crit surge!

  • Damage is applied EASILY with a heavy attack and dots!

  • New player-friendly!

  • With practice, you can SOLO pretty much 70% of group content (4 man group)

  • Easy Maelstrom farming! (you can farm the weapons on NORMAL!)

  • ALL GEAR (excluding monster helm) can be farmed on NORMAL difficulty due to us having the freedom to upgrade ANY armor and ANY jewelry/weapons we get!

The trial gear is much easier to get on NORMAL! Pugs run normal all the time! Join pickup trials, or shout out in local and host your own! We can simply UPGRADE the blue stuff to whatever we want…get to local zone chat, let people know you are doing it, and tell them what roles you need to complete it. You can build a pickup trial from randomers in NO time and normal is a breeze in comparison to the scary veteran difficulty stuff. Get stuck in!

Don't forget, we are now using a new trait called bloodthirsty on our jewelry which gives us an ADDITIONAL 350 spell damage scaling up TO that vs the target (not shown in your raw stats) from 90% health of the target health and below. So the lower the health of the targets the more damage you do, this was a huge buff in comparison to the 25% and below only damage, like it was before, our damage is MUCH more consistent.

All of the above stack perfectly with our setup where we have high/decent crit chance, lots of lightning damage which is boosted by sorc passives…Quite possibly the easiest build in the game where if you apply your rotations properly…EVERYTHING else is passive and done for you! Now, go bunch up some enemies and enjoy!

Final note – Sorcerers excel with lightning damage! just like a Dragon knight does with fire…LIGHTNING ALL THE WAY! BUT! There are choices vs the situation (explained in detail in the video) where you MAY want to swap out, but that is only on ONE very important condition!…

IF and ONLY IF your group can GUARANTEE 100% or close to 100% uptime on off-balance procs/cooldowns, then you can go with flame (if you have a mag DK too to boost it). IF that situation arises, you can swap (the dummy is a demonstration of this because it HAS off-balance already on cooldown) if you do NOT have this covered by someone else, YOU are the one bringing it!

HAVE FUN!

Fashion First!

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As demonstrated in the video, our fabulous setup and dress choice for this character is as follows:

Head: Glass Heavy
Chest: Light Apostle Robe
Shoulders: Light Dromathra
Legs: pantless!!!
Hands: Medium Dro'Mathra
Belt: Medium Dro'mathra
Feet: Light Dro'mathra
Staff: Ebonshadow
Back Staff: Abnur Tharn

The colors are Blackreach Blue, Void Pitch, and whichever black you have to hand closest (Legates Black technically but any will do).

Skills

Champion Points 2.0

The NEW Champion Points 2.0 introduced in the Q1 2021 DLC: Flames Of Ambition is quite possibly the BIGGEST change/addition to The Elder Scrolls Online since One Tamriel! And these were further altered in the Blackwood Chapter, giving us a lower base for capping out some of the essentials and also adding some more slotables!

Before it was a case of "I have limited points as a CP, so HOW should I spend them"? Now that is NOT the case as SUCH! Now, it is a case of, buy ALL the things, but which SLOTABLES should you take?

Everything before was a passive bonus with huge diminished returns, awkward calculations, and was messy to all players for the most part. The new system underlines NO diminished returns, no majorly confusing passives, and the ability to buy EVERY single passive available for tanking, DPS, and healing on the SAME character with enough points to spare for buying slotables. Being able to slot 4x special slotables from each tree when there are an abundance of them means you are only limited by your CHOICES, not by your CP.

Buy all the passives, CHOOSE which slotables to take vs the situation, and the rest of the points are spare. Or are they? Well here is the crunch…Once you go over 1800ish (depending on slotable choices, some are more expensive in the Craft tree) you basically have every single passive available PLUS 4 slotables per tree…

If you JUST wanted to focus on combat alone (all red and blue passives and 4 slotables for each one) you only actually need around 1600cp to be completely maxed in those areas. And if you wanted to go FULL glass cannon, only really focusing on one damage type you can achieve your max potential for that as low as 900 or so! You won't have any resistances or healing bonuses from the Warfare (blue) tree doing this, but you can at least cap out the hard-hitting stuff, right? And this is considering slotables too so there is no harm in actually deliberately specing for a couple of damage resistance slotables instead even at THIS stage.

For tanking it is even easier! Push for your slotables and stack your resistance passives and it is game over! The rest are just a bonus!

So what's next? Well, if you have higher champion points you can buy more slotables and switch stuff per situation as and when needed. If you don't, then if you want to swap it will cost you gold for respecing. So in a nutshell, 1650-1800 (depending on build) is you're pretty much done! Anything else is convenient due to not needing to spend gold swapping things you already have access to! How cool is that?

SLOTABLES!

No matter what, THESE are the most important parts of the Champion Points 2.0 system. So this is your main FIRST goal when pushing for the build. You need to slot these even if they are not max level. However, there are swap-outs for situations as explained in the video.

BLUE (Warfare) are important for resistance, heals, and damage. Red (Fitness) are important for resources, health, and Crowd Control counters. Green (Craft) are literally quality of life! (aka your choice so not THAT important for combat).

It doesn't matter what level you are at anymore, you can play ALL content regardless of your champion points level because during Flames of Ambition all players/characters had their base stats improved to make everyone somewhat more balanced at lower levels.

However, as mentioned above, the slotables are your main goal. Unlock the prerequisite passives to unlock access to your slotables if there are any…fill them up, and then just grab the remaining passives as you go.

300, 600, 900 champion points are not really important as checkpoints anymore for optimization. Just fill as you go, because ALL characters can have ALL passives with NO negative effects unlike before!

What should I aim for with this build?

  • Master At Arms
  • Thaumaturge
  • Deadly Aim
  • Backstabber


    Swap outs instead of Backstabber If you are not behind a target at any point  (example: fighting a dragon in vSS) change to Fighting Finesse.

  • Rationer
  • Liquid Efficiency
  • Treasure Hunter
  • Steed's Blessing

    These really are up to you but these are most useful IN content for loot and movement if not in combat.
    What you do with this tree is NOT make or break for mechanics or combat in general just quality of life.

  • Boundless Vitality
  • Rejuvenation
  • Fortified
  • Siphoning Spells

These are designed to increase your health/armor and at the same time manage your resources. High recovery and return for being active in combat and GETTING kills.

The video below explains how the changes work in more detail. Of course, over time, additions will be and have already been made to the system but the main BASE of it is the same.

Rotation

Make sure buffs are on before you start then the rotation goes as follows.

Light Attack, Lightning Flood/Scalding Rune, Light Attack, Boundless Storm, Light Attack, Unstable Wall Of Elements, weapon swap

Light Attack, Daedric Tomb, Heavy Attack, Daedric Tomb, Heavy Attack, Twilight, weapon swap

(note: As explained in the video you CAN add ONE more heavy attack + mines and finish with, light attack, pet, bar swap. BUT this depends on how clean you are with the rotation. Keep it simple and go more advanced as you get better. If simple works, for you, don't change it)

Second rotation is exactly the same but leave OUT the boundless storms and cast Critical Surge instead.

When the target is below 50% don't cast the pet anymore. Simply replace it with an EXTRA mines at the end when you bar swap.

Execute Rotation

Your execute (below 20%) will be solid during your front rotation, so just keep your back bar buff and redot, fast and clean!

You can keep up dots and spam execute if you have enough magicka to do so but generally the execute phase is long so I wouldn't recommend it in all situations, plus the heavy attack damage during off balance will still do a LOT of damage at execute as part of your rotation.

So when you have high sustain simple light attack, then mages wrath x4/5 before swapping bars. If your sustain is low, do exactly as you have been doing before but with mages wrath instead of mines.

OR if you prefer you can keep it simple and just use mines as normal.

ADVANCED: IF you are more advanced, and you can gauge your recovery and perfectly track off-balance to your advantage you can alter the above.

You can use occasionally, 4/5x Light Attack, Daedric Tomb, on your front bar. Without a heavy attack and then take advantage of the heavy attack rotation during off balance. This WILL take a lot of practice and awareness.

NOTE This depends on the situation and the skill of the player. If the recovery in the group does not allow it I would not recommend it but if you are good at it and can keep track, then you WILL get a higher damage output in certain situations. Be sure to place your mines effectively so that more than one goes off at a time.

PLACEMENT/Target Practice:
Mines can hit one target with two mines at once, as explained and demonstrated in the video. No matter the size of the target. HOWEVER! if your group is smart and understands the skill and their surroundings are utilized, ANYTHING (not just a wall) that has a collision box can be utilized. Like a real ninja, use your surroundings! A box, a wall, a pillar, a tombstone, a rock! Anything with a collision box on it can actually allow the mines to stick to it, if placed well you can alter their triangular formation because they are squashed and the mins will allow for THREE to explode on one target. This takes practice and coordination but will make VERY short work of targets! Play smart and have fun!

Poisons, Potions, & Food

You can use Tristat pots for a combination of the above and some health back OR if you are really fancy and going for the squishier mode as mentioned in the video…you can make spell pots.

Food is very simple, the highest level food you can consume with 2 stats only, MAX health and MAX magicka. There are 3 variations of recipes but all are the same in the stats they give so your choice of which one you use.

Tri-pots:
Columbine + Mountain Flower + Bugloss + Lorkans Tears

Spell pots:
Lady Smock + Water Hyacinth + Cornflower + Lorkhan's Tears

Food:
Minstral Banana-Bunny  Hash – Small game(1) + Bananas(2) + Seasoning(3)
Melon-Baked Parmesan Pork – White Meat(1) + Melon(2) + Cheese(3)
Solitude Salmon-Millet Soup – Fish(1) + Tomato(2) + Millet(3)

If you would like to make your own potions, I now have a fully functioning potion maker on the website. Here you can TEST any combination of potion or poison you like and check the outcome without having to know the combinations in-game! Check here for the App, working on Android and IOS – Potion Maker

Gear Setup

Below is a chart showing the overall gear set-up, noting the optimal set requirements in terms of weight, enchants, and of course, traits!

Note you can use a crafted staff on the back bar if you don't have a Maelstrom weapon,

We are using the Thief mundus stone alongside 64 points into Magicka We are a High Elf but other races are also usable. Dark Elf, Khajiit or Breton are great substitutes.

NOTE: The armor weights in the charts below are considering optimal Undaunted Passive bonuses, but with 5 pieces for ANY armor no longer being a requirement for their bonuses (as mentioned in the video) the CHOICE is now YOURS as far as which passives you want to benefit the most from are concerned.

Which version should i use?
There have been MANY variations to this over it's life time and ALL of the below options are GREAT in content, but the preference is on YOU as a player. What do you have access to? which style do you like best? So many choices all in one build. Take your pick! Each one has it's on pluses and minuses.

Single Target Setup - However MUCH Less AOE

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Original Setup - Great Single Target With VERY High AOE

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NEW SETUP! - High survival HIGH all round damage.

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Crafted/Beginner Setup

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NOTE: IF you already have an abundance of off-balance in your group (which is depending on the group) in THOSE situations ONLY, you can switch to a flame staff with a flame glyph.

This is demonstrated as a situation on the dummy in the video because in THAT situation, off-balance IS there #fact. no amount of screaming at a brick wall will change that. The variables for the demonstration are very clear and it represents what can happen in a group situation should those variables be there too.

The dummy represents SOME trial/group/set buff situations, which every single player in the world takes advantage of while using it to practice on THAT dummy. Some desperately bias people will make their excuses, but what's right for one is right for another. This build is NO different. The swap-out situation for us is, "IF off balance is there" and, it IS.

However, if you have NO Magicka Dragonknights, instead of a flame glyph use a lightning one because you will be lacking the 10% damage increase to fire and will gain more from the shock glyph based on sorcerer +5% lightning passive.

So situational of course but you have options depending on your group. If you are solo or in pugs, go lightning, if you are in a dedicated group (dungeon OR trial) find out if you have enough off-balance first. If you do, then you go flame, if you don't then YOU bring the off-balance, sacrifice only 3k DPS for yourself but buff everyone else in return with ease.

For the most part, however, lightning for everything since YOU are the one supplying the much-needed bonus that PUSHES your build and other people's damage output and sustain (if they are heavy attacking).

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